Why are the primary background colors of 2D and 3D design software black and grey without saturation?
I was wondering if there is any science-based research consensus which recommends using nonsaturated colors (pure shades of greys and blacks) in complex graphic design software for better usability? For example Photoshop, 3dsmax, Framer. I understand that darker interfaces are better and well researched and that saturation "removes" black from the color, but what if you still have a great contrast but with some tint?