What are some UX “sins” commonly made by beginner designers that should be avoided?
Here are 5 I have seen:
- Focusing too heavily on running with solutions without identifying the real problems to solve.
- Seeing the Designer's role as one in which they "work for product managers," instead of "with" them
- Debating minor visual design details when the big picture is wrong or off.
- Going for consistency for consistency's sake.
- Giving users what they asked for instead of what they need (or letting a Stakeholder do the same) in the name of "research"
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