The return of skeuomorphism and the importance of physical design in UX [on hold]

I read all articles that talk about trends with interest, as my personal philosophy with UX design is not to go with the latest trends but pick the solution that best solves the problem.

So it was with some skepticism that I read about the latest trend to make a 'come back' (I think brutalism was the last one), that being the much admired then dreaded skeuomorphic design with was often associated with Apple in their earlier (and more glorious) days.

In this reincarnation, one author states that:

Modern skeuomorphism, therefore, is the bridge at the intersection of digital and industrial design. It is about facilitating non-traditional device interaction without sacrificing usability. It is about enriching and enlivening real world objects in the context of our human physiology.

https://medium.muz.li/skeuomorphic-design-a-controversial-ux-approach-that-is-making-a-comeback-a0b6e93eb4bb

I am more of the opinion that:

Design trends come and go. Skeuomorphism can be very useful. It can also be taken too far.

https://www.interaction-design.org/literature/article/skeuomorphism-is-dead-long-live-skeuomorphism

Are there any distinguishing features of the current way that skeuomorphism is implemented in design different from what we have seen before? Has physical design merging with digital design in UX due to the popularity of IoT and wearable technology affected skeuomorphism in anyway?