User Memory Design: How To Design For Experiences That Last
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The two charts pictured below changed the way I think about thinking. Reproduced from a classic 1996 psychology study, the story behind these charts is a vivid illustration that the way we humans feel in the moment as we experience the world can be very different from how we feel when we think back on those experiences later.
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Understanding the difference between experience and memory — and the ways they are related — can make us more sophisticated experience designers. In this piece, I’m going to provide some tips for designing for experiences that leave a lasting positive impression. But first, I need to explain the following two charts.
The post User Memory Design: How To Design For Experiences That Last appeared first on Smashing Magazine.
User Memory Design: How To Design For Experiences That Last

The two charts pictured below changed the way I think about thinking. Reproduced from a classic 1996 psychology study, the story behind these charts is a vivid illustration that the way we humans feel in the moment as we experience the world can be very different from how we feel when we think back on those experiences later.

Understanding the difference between experience and memory — and the ways they are related — can make us more sophisticated experience designers. In this piece, I’m going to provide some tips for designing for experiences that leave a lasting positive impression. But first, I need to explain the following two charts.
The post User Memory Design: How To Design For Experiences That Last appeared first on Smashing Magazine.
Connecting Children With Nature Through Smart Toy Design
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Did you know that by the time a teen in the US reaches 16 years of age, they are spending less than seven hours a week in nature, and these trends are worldwide. Parents are as concerned about their children not having time outdoors as they are about bullying, obesity and education. But they are unsure about what to do.
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Parents have increased concerns for their children’s safety. They are less willing to let their children play outdoors without direct supervision. As a result, children spend most of their free time in organized sports, music and arts activities. This results in less time for unstructured play than in previous generations. Richard Louv, writer and nature-time advocate, describes this condition as a “nature deficit disorder.”
The post Connecting Children With Nature Through Smart Toy Design appeared first on Smashing Magazine.
Quick UX Prototyping With Adobe XD Shortcuts (PDF Cheat Sheet)
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Every designer has their favorite prototyping tools. However, when it comes to UX wireframing and prototyping, there is often more than one tool involved. Sooner or later, you find yourself switching from one tool to another to cherry-pick …