Don’t Let Your Brain Deceive You: Avoiding Bias In Your UX Feedback

You know that user feedback is crucial — after all, your users will decide whether your app succeeds or not — but how do you know whether users are being fair and objective in their feedback?

We can tell you: They won’t be. All of your users will be giving you biased feedback. They can’t help it.
The post Don’t Let Your Brain Deceive You: Avoiding Bias In Your UX Feedback appeared first on Smashing Magazine.
Exploring Animation And Interaction Techniques With WebGL (A Case Study)

Two years ago, I decided to start a series of short WebGL experiments on Codepen. Earlier this year, I finally found the time to compile them all together on a single website named “Moments of Happiness”. Since its incarnation, I’ve found ways to explore and learn different animation and interaction techniques, which I’ve implemented in these interactive toys.

As you’ll see, the gameplay is very different in each one, but all of the experiments share one principle: The behavior of each character responds programmatically to user input. No precalculated animation — every movement is defined at runtime. Breathing life into these characters with only a few lines of code was the main challenge.
The post Exploring Animation And Interaction Techniques With WebGL (A Case Study) appeared first on Smashing Magazine.