The Role Of Storyboarding In UX Design
To come up with a proper design, UX designers use a lot of different research techniques, such as contextual inquires, interviews and workshops. They summarize research findings into user stories and user flows and communicate their thinking and solutions to the teams with artifacts such as personas and wireframes. But somewhere in all of this, there are real people for whom the products are being designed for.
In order to create better products, designers must understand what’s going on in the user’s world and understand how their products can make the user’s life better. And that’s where storyboards come in.
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Stop Designing For Only 85% Of Users: Nailing Accessibility In Design
As designers, we like to think we are solution-based. But whereas we wouldn’t hesitate to call out a museum made inaccessible by a lack of wheelchair ramps, many of us still remain somewhat oblivious to flaws in our user interfaces.
Poor visual design, in particular, can be a barrier to a good user experience. Whereas disability advocacy has long focused on ways to help the user adapt to the situation, we have reached a point where users expect products to be optimized for a broad range of needs.
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Combining Graphical And Voice Interfaces For A Better User Experience
With the appearance of voice user interfaces, AI and chatbots, what is the future of graphical user interfaces (GUIs)? Don’t worry: Despite some dark predictions, GUIs will stay around for many years to come. Let me share my personal, humble predictions and introduce multi-modal interfaces as a more human way of communication between user and machine.
The old wisdom that a picture is worth a thousand words is still true today. Our brain is an incredible image-processing machine. We can understand complex information faster when we see it visually. According to studies, even when we talk with someone else, nonverbal communication represents two thirds of the conversation. According to other studies, we absorb most information from our sight (83% sight, 11% hearing, 3% smell, 2% touch and 1% taste). In short, our eyes are our primary sensors.
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Don’t Let Your Brain Deceive You: Avoiding Bias In Your UX Feedback
You know that user feedback is crucial — after all, your users will decide whether your app succeeds or not — but how do you know whether users are being fair and objective in their feedback?
We can tell you: They won’t be. All of your users will be giving you biased feedback. They can’t help it.
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