Laziness in the Time of Responsive Design by Ethan Marcotte—An Event Apart video
As screens and input types evolve, we’re managing more complexity in our designs than ever before: our layouts are becoming more flexible and responsive; our interfaces, more immersive. Maybe we can look for simpler approaches?
In this unique presentation captured live at An Event Apart Austin, Ethan Marcotte (creator of responsive web design and author, Responsive Web Design and Responsive Design: Patterns and Principles) walks us through some seemingly complex (what else?) responsive designs, and shows us how we might do a whole lot more with a little bit less.
Ethan Marcotte is a designer/developer who is passionate about beautiful design, elegant code, and the intersection of the two. He cofounded Editorially, and over the years his clientele has included People Magazine, New York Magazine, the Sundance Film Festival, and The Boston Globe.
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Meeting Expectations: An Interview With Kevin M. Hoffman
Kevin M. Hoffman has been a designer for more than 15 years now, and in that time worked on small libraries, the University of Baltimore, Nintendo, MTV, and the United States Holocaust Memorial Museum. We caught him between meetings to share a few thoughts about his favorite tool, conversational interfaces, and meeting design.
How’d you get your start in design, and on the web, if the two are different?
My first taste of both web and design work was in graduate school during the mid-1990s. I helped build a tool that allowed community organizations to perform property database searches. It helped them identify delinquent property owners in economically challenged areas. It was a trial by fire, as it was for most people building websites in those days. You just designed and built the thing! And then checked that thing in Mosaic and Netscape 2.
Processes for working together have become a lot more formalized since then, and mostly for the better. However, I do believe that a little bit of that “wild west attitude” has a place in our work.
You design meetings. Meetings are a thing you can design? How so?
You can definitely design meetings, and just about anything else. To design a thing means two checkboxes are checked: you’ve determined a desired outcome, and there is consideration for how people actually use or experience the thing. Painful meetings often fail on one of those two fronts.
Meetings often happen out of habit rather than intention, which fails the first checkbox. Typically, there’s not a clear, shared understanding of a specific outcome for each meeting, other than “be more further along than where we were when we started.” How do you measure that? How do you prove it? You can’t do either, really.
In terms of consideration of users, meetings can treat “meeting users,” or attendees, horribly. We don’t fully engage the brain, and fall back on listening as a primary method of accomplishing a goal. It’s as if a website only expected you to read body copy, with no thought to headings or visual ways of communicating ideas. The user experience of reading lines and lines of copy is mentally exhausting. The user experience of sitting in conversational meetings can be exhausting for the same reason.
You’re giving a talk called “The Five Meetings” this year at AEA. It’s clearly about meetings, but what will people take away from it?
Two things. First of all, I hope people come away with the belief no one is powerless to change the kinds of meetings they have in their organization. Not everyone is in a position where they can call, or even lead, a meeting, but everyone has a shared responsibility for the quality of that time together. There are simple things you can do—structures to fall back on, conversational hacks, and ways of changing the lens on a topic—to improve them.
Second, that even though some of us follow a prescribed set of meetings, either by process—agile, waterfall, or making it up—or by culture—conservative large company, startup, or one-person shop—we all share a lot more struggles, project to project, than we realize. I’m looking forward to hearing everyone talk to each other about all the meetings and meeting challenges they have in common, and being a part of that conversation. That’s where the best insights happen: the conversations after a talk!
What are some tools, tricks, and/or techniques you can’t work without?
Any tool that is designed for groups to use together, rather than individuals to use alone. Current examples include Google Docs, Slack, Dropbox, Github, and a tool I’m working on with some really smart friends called Boardthing. I absolutely cannot work without a place to draw what I’m thinking. I also can’t work without breaks, and lots of them!
What has you most excited these days?
I’m super excited about conversational interface systems. In the technology space, I really think Apple has its work cut out for it when you look at Siri’s performance compared to Google Now or Amazon Echo, in terms of making people’s lives easier. I do think Siri does well in specific situations, such as Homekit or the Apple TV, but general-purpose use isn’t quite as smooth as Android, in my experience. Conversational interfaces can certainly be awkward at first, and honestly feel a little like science fiction to an organization that isn’t designing for them yet. But using tools like IBM’s Watson API, it’s not really that hard for anyone to build that kind of logic into websites and applications.
Kevin will present “The Five Meetings” at An Event Apart Washington DC, July 25-27, 2016 . Don’t miss out on this essential information—plus eleven other great presentations for people who create digital experiences.
Understandable Design: An Interview with Stephanie Hay
Stephanie (Steph) Hay is an Ohioan who loves video games, CrossFit, and BBC programs. She’s also a journalist who pioneered content-first design and Lean Content testing, two low-risk methods for proving traction before building a product. Stephanie co-founded FastCustomer and Work Design Magazine, and made 1nicething.com. These days she’s in Virginia at Capital One, where she leads Content Strategy and runs “What’s Up Thursday,” a weekly share-out for the entire design team of 250 people across 11 locations. We caught up with Stephanie to discuss work/life balance, human-centered design, and following the fun.
How’d you get your start in design, and on the web, if the two are different?
It’s around 2004, and I’m working at George Mason University. A guy by the name of Will Rees, one of my best friends to this day, is teaching me to use Contribute. I write a sentence, publish it, and POOF it’s on the web. I edit the sentence, re-publish, POOF it’s updated. I’m hooked instantly with the speed. Especially because, while in grad school, I found myself having to re-pack hundreds of alumni letters into envelopes because the Dean edited a few lines after the first round had already been printed and packed. NEVER WOULD I GO BACK TO PRINT AGAIN! Or at least that’s what went through my brain at the time.
What can you tell us about working at Capital One and sharing knowledge across a geographically far-flung set of teams?
The amount of customer feedback and data at our fingertips is incredible. The design talent is amazing. And the willingness to share with and learn from one another is astounding. I often describe Capital One as a startup at scale; we’ve got ridiculously smart and excited people who want to change the world like NOW, and we have the ability to learn quickly from millions of customers who interact with us every day across multiple touch points. The biggest challenge to sharing knowledge isn’t our geography; it’s WHAT to share and WITH WHOM, because there’s so much good stuff happening by default, and so many people to learn from. That said, we have a weekly design team session called What’s Up Thursday, where designers share things that are inspiring them or lessons they’re learning. We try to make it an oasis during the busy work week; a chance to slow down and get in our local rooms and on video conference together, see each others’ faces, meet new team members, tell some jokes, and truly stay connected with our design colleagues.
You’re giving a talk called “Designing for Understanding” this year at AEA. What’s it about, and what will people take away from it?
The session title has a dual meaning. The first is externally oriented: Are we focused on seeing our customers understand, meaning the users will KNOW what’s happening without having to think or interpret our work? If so, we instantly boost the quality bar. We set new expectations of what’s possible and rise above the noise of STUFF. This goal of designing for understanding slips away if we get too myopic about usability—does it work, and to what degree—or about consistency—is it the same user experience across touch points?
The second is internally oriented: Does our design teach us what customers are feeling and thinking? If so, we get better at communicating with each other about what needs to change or improve, and why. If not, then we can find ourselves redesigning iteratively in a shot-in-the-dark kind of way; one where our assumptions or opinions are driving changes rather than customer needs and behaviors.
People will take away stories that illustrate both meanings, plus a key mindset + methods for making it work at work.
What are some tools, tricks, and/or techniques you can’t work without?
I can’t work without balance. I find balance in things like going to the gym, pulling weeds around the house, playing Animal Crossing, getting in driveway conversations with neighbors, eating Pho with my husband, and watching Game of Thrones or Miyazaki films. Very similar genres, no? And naps. Also, I can’t work without a good joke to start a conference call. Not every time, but enough. A mentor once told me, “follow the fun,” and that’s been a pretty good motto to live by whenever humanly possible, both at work and at home.
What has you most excited these days?
My team. I have SUCH kind, creative, inventive, and hilarious people on my team at Capital One. They inspire me and make me cry with joy and pride, then tease me for being such a softie—but sheesh, I can’t help it. My team includes 15 folks at all stages of their careers, focused on different kinds of content design and storytelling or events management. And to know we’re part of a larger design organization driven by hard-but-rewarding human-centered work… and that our work connects with millions of people every day… and we still have so many opportunities to connect even more. Yep, that’s pretty danged exciting.
Stephanie will present “Designing for Understanding” at An Event Apart Chicago, August 29-31. Don’t miss out on this essential information—plus eleven other great presentations for people who create digital experiences.