Tabs VS Menu hierarchy . Material design VS informational architecture
There are two levels of menu. Tabs and usual sub menu.
The problem is when tabs are under home/manage/analytics
menu - it doesn't make sense because hierarchy is actually backwards.
Because Every tab (All, game 1, game 2, game 3
) has it own home/manage/analytics
page, not otherwise.
But this way it looks nice, there are enough space, #materialdesign etc.
So, somehow I need to place Tabs menu higher then sub menu to make it obvious that it's actually submenu.
It seems I created a mess and need a hint how to get out of this mess and structure UX wise.
How to solve it?