Tabs VS Menu hierarchy . Material design VS informational architecture

There are two levels of menu. Tabs and usual sub menu.

The problem is when tabs are under home/manage/analytics menu - it doesn't make sense because hierarchy is actually backwards.

Because Every tab (All, game 1, game 2, game 3) has it own home/manage/analytics page, not otherwise.

But this way it looks nice, there are enough space, #materialdesign etc.

So, somehow I need to place Tabs menu higher then sub menu to make it obvious that it's actually submenu.

It seems I created a mess and need a hint how to get out of this mess and structure UX wise.

How to solve it?

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