Principle vs ProtoPie? [on hold]

design fellas!

I’d like to elevate the fidelity of the prototypes I create for my clients, to a level where interaction is as natural as possible. To showcase that, I’ve decided to explore the world of micro-interactions, and overall animation of the UI screens I design.

Principle seems to be the industry standard, but ProtoPie is quickly gaining popularity with it’s way simpler and structured approach to animation. I’ve played around briefly with both, and my personal fave is ProtoPie - though my biggest concern is that when talking about skill development, it’s not as popular yet, so I’m not sure if it’s right to perceive it a ‘waste of time’ in that sense.

A little context about me and my situation - I’m a UX/UI designer, working in a design studio. I just got the green light on purchasing such software, and I’d love to hear constructive feedback/pro’s and con’s/general advice on which software to choose, based on your professional experience with it. Mainly a Sketch user, but XD is more and more feeling like the better/cleaner/faster choice recently. My work consists mainly and heavily on creating interactive prototypes of app/web flows, redesigns, etc. Therefore providing the client with a product of high-fidelity is from utter importance for me. (I mean to whom isn’t it? :) )

As mentioned, any feedback is appreciated.

Thanks.