Precedent for per-item audio to distinguish items in a menu?
I'm trying to find examples of user interfaces (including partially or entirely physical interfaces) that associate a unique sound (or a unique pitch of the same sound) with each item in a menu.
Hypothetically, imagine a blender with three speed settings and a dial that allows the user to scroll through them. If this imaginary blender emitted a different sound or different musical note when each speed was selected, it would provide the kind of example I'm looking for. Whether or not additional feedback is provided (e.g., a variable number of LEDs lighting up depending on the speed selected) is of interest but not strictly relevant.
This paper discusses the use of alternating tones for odd- and even-numbered menu items (as well as more elaborate audio feedback whereby each menu of an application has an associated timbre), which is a related concept but not quite the same thing.
I'm primarily interested in whether unique, per-item audio cues have ever been considered sufficiently useful to merit inclusion in a real product featuring a menu of some sort.