Is this design exercise reasonable for a job interview?
So after a phone interview, a company I'm interested in sends a design exercise that to me seems really excessive for the suggest 2 hour timeframe. Are they trying to throw me a curveball or do they have a poor grasp on what's reasonable? Have others encountered similar exercises?
They attached 15 low fidelity wireframes to the email which they want turned into high-fidelity, which conflicts with their request for me to design my own wireframes. The exercise is below:
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Bark Design Challenge
Context: You are a Product Designer working on a mobile application called Bark. The app connects dog owners and walkers together to ensure dogs can get exercise when their owners aren't home. Right now owners have to open the app each day they want their dog walked, and schedule a walk for their dog. Research has found dog owners love using the app, but want to easily schedule a weeks worth of walks in advance. Today, a Product Manager has just sent you over some wireframes of how this feature should work and how he/she thinks it might look.
The Challenge: Take the provided wireframes to hi-fidelity, and provide all necessary materials for engineering to begin working on this feature.
Requirements: - Provide detailed annotations on each action/screen/state so that the enginnering team can easily understand how the new feature works. - Pixel-perfect components based around consistent theming (colors, typeface, shadows, etc.) - Descriptions/examples of how all micro-interactions within components and screens behave (ex. radio button being tapped)
Deliverables: 1. All Design Files (for engineering team) - Clear, concise descriptions of what is happening on each screen - We prefer Sketch or Figma files in your submission
Final Polished PDF (for presentation purposes) Your process (iteration + exploration) between wireframes and final hi-fidelity screens Hi-fidelity screens spanning all states necessary to add a walk in each flow In text, include your approach and thought process on the problem, as well as any research you performed to help inform your decision making. You could also go into detail about how you would initially collect feedback to prove this feature or issue needs attention. Further, what metrics, if any, should be measured to prove the iteration was a success. Things to keep in mind: - Assume the next person to view your submitted files is an engineer. - Don't take the wireframes at face value, challenge the PM's design choices and find out what is best for dog owners (the user) and the product as a whole. i.e. explore different solutions to this feature request. - If you plan on adding motion anywhere, be sure it is clear where and how it should work (gif/mp4's are encouraged). - Don't forget about timeline. Advanced animations and additional features can extend the development process significantly. - Using symbols/components in your design file will help you stay consistent (and really impress us!) A PDF and Sketch file are attached below (15 screens).
Don’t hesitate to reach out with any questions or to clarify anything that might be confusing. The team and I are looking forward to your submission!"