Is there a term for "the user can’t use anything wrong" design?
I'm of the opinion that the user is always using software or hardware correctly and to imply otherwise is rude, condescending, and philosophically wrong. For example, I and everyone I know pulls USB drives out of a computer without bothering to click eject. OS developers should see this and build their software to accommodate this instead of bothering users with "you did that wrong" messages.
Is this a widely-held view among UX designers/developers? Is there an official term for this philosophy?
edit: It seems I need to clarify what I mean by "the user can't use anything wrong". I'm not saying that the user should be prevented from using something wrong, but that there aren't any "wrong" ways to use something. If a large percentage of users use a microphone as a hammer (like the Shure SM57 genuinely is), designers should embrace this and improve the hammer capabilities in the next iteration.