Is it possible to make a game design, where I can respect the user’s intellect?

Long story short I am making a game, and I feel my game is too straightforward in making the user feel stupid (i.e : tutorial press button ... to move, etc). How can I make it feel more subtle, or even not offend their intellectuality with these learning phases of the game?

P.s : I am posting this question on the user experience question corner instead of game making corner, because this question is literally connected on a design perspective not mechanical ones.

p.s.s : Sorry for the bad English, it's not my first language. :]