Exploring Animation And Interaction Techniques With WebGL (A Case Study)
Two years ago, I decided to start a series of short WebGL experiments on Codepen. Earlier this year, I finally found the time to compile them all together on a single website named "Moments of Happiness". Since its incarnation, I’ve found ways to explore and learn different animation and interaction techniques, which I’ve implemented in these interactive toys.
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As you'll see, the gameplay is very different in each one, but all of the experiments share one principle: The behavior of each character responds programmatically to user input. No precalculated animation — every movement is defined at runtime. Breathing life into these characters with only a few lines of code was the main challenge.
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