Displaying items or unit for purchase conversion in game

Consider a game where you collect items of two sizes, A represents 1 unit (normal), B represents 3 of the same units (Special Golden item).

When the player runs out of time, the panel indicates your gathering.

If the player can buy more time, which would be more convincing to convert the purchase:

1xB 3xA

Or

6xA

Since they are the same quantity, is it better to show the accurate inventory or the larger number?

In the end, the count is added to a pot so there is no more any representation of the collected items. So it is solely visible on the purchase moment.