Concept of research debt in UX design

It seems like the concept of tech debt is very familiar among developers and programmers but when it comes to research we are still struggling to understand how to avoid a similar problem that arises from doing too much research too quickly without having an overall objective and defined process.

Are there other references and case studies about research debt other than what I have seen written in a different field and my own thoughts on Medium (I mean there are but I am not sure where to find them)?