Sharing a link in iOS: where to place an action button if not in a bar?

I’m going to explain what I’ve been told to meet: I need to add a kind of “tell a friend” option within a settings menu the app already has (which is a table view). The purpose of such “tell a friend” option is to share a lin…
Rationale behind off-center trackpads?

Many laptops come with an off-center trackpad as seen below:
What’s the rationale behind this design? Has any research been done into what end-users prefer?
As my personal and very subjective opinion, it’s the number one t…
What is the difference between UX Design and Service Design?

This question, like other “What’s the difference?” questions on this site, is pretty broad and shows a lack of understanding. However, I hope we’ll entertain it because defining these emerging fields is helpful to members of …
How far should UX venture in graphic design territory?

As a UX designer I have encountered situations where UX recommendations were followed in terms of layout, functionality and interaction design. However when it comes to the details of the design itself I have had to weigh my recommendations very carefully to avoid:
-
Limiting designer creativity.
-
Being perceived as impeding on someone else professional territory.
Typically I would suggest further recomendations when there is lack of affordance or when the final designs/visuals are likely to hinder accessibility.
So as stated above, my question is:
How far should a UX designer venture in graphic design territory without being perceived as limiting creativity or impeding on someone else professional territory?
Context:
The obvious answer would be to clearly explain how the design affects usability and user experience as whole but my question specifically relates to situations where this approach has failed or engendered so much discussion and controversy that it wasn’t worth the effort.
So far I have been focused on enriching my recommendations with guidelines and detailed explanations but this is time-consuming and focuses too much on creating documentation rather than getting the job done.
How far should UX venture in graphic design territory?

As a UX designer I have encountered situations where UX recommendations were followed in terms of layout, functionality and interaction design. However when it comes to the details of the design itself I have had to weigh my recommendations very carefully to avoid:
-
Limiting designer creativity.
-
Being perceived as impeding on someone else professional territory.
Typically I would suggest further recomendations when there is lack of affordance or when the final designs/visuals are likely to hinder accessibility.
So as stated above, my question is:
How far should a UX designer venture in graphic design territory without being perceived as limiting creativity or impeding on someone else professional territory?
Context:
The obvious answer would be to clearly explain how the design affects usability and user experience as whole but my question specifically relates to situations where this approach has failed or engendered so much discussion and controversy that it wasn’t worth the effort.
So far I have been focused on enriching my recommendations with guidelines and detailed explanations but this is time-consuming and focuses too much on creating documentation rather than getting the job done.
Color differences, android vs laptop and iphone

I developed a logo for an app I’m going to create. The problem is that on my phone the color is WAY off…like NEON.
I checked it on my Samsung Galaxy S3 and S4 and the same thing. On my son’s iPhone, its accurate. On two l…
Color differences, android vs laptop and iphone

I developed a logo for an app I’m going to create. The problem is that on my phone the color is WAY off…like NEON.
I checked it on my Samsung Galaxy S3 and S4 and the same thing. On my son’s iPhone, its accurate. On two l…