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What’s that "chevrons" mouse-like "not a slider" interface?

What's that "chevrons" mouse-like "not a slider" interface?

Imagine an ordinary left-right slider (line with a grab) which runs from say -100 to 100. The position is the value … it’s a slider.

However.

I’ve sometimes seen rather: a horizontal area the same shape as a slider. It’s…

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Use of a Dialog box on Material Design

Use of a Dialog box on Material Design

I’m designing a web app but can’t reveal its name and its main function so let’s see how this could be explained.

In this app there’s a type of user that have the power to Add and Remove Team Members (Employees) so for him t…

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Use of a Dialog box on Material Design

Use of a Dialog box on Material Design

I’m designing a web app but can’t reveal its name and its main function so let’s see how this could be explained.

In this app there’s a type of user that have the power to Add and Remove Team Members (Employees) so for him t…

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Use of a Dialog box on Material Design

Use of a Dialog box on Material Design

I’m designing this web app., but I can’t reveal its name or main function, so let’s see how this can be explained…

In this app., there’s a level of user that has the ability to add or remove team members (employees). For t…

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What’s the rationale behind e-mail clients containing calendaring functionalities?

What's the rationale behind e-mail clients containing calendaring functionalities?

Many e-mail client programs contain calendar features. Since I rarely ever use any calendaring features I fail to see how e-mail and calendar are related.

To me it feels like calendaring is a functionality on its own and th…

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Where to place an emergency stop functionality for remotely controlled vehicles on a mobile device?

Where to place an emergency stop functionality for remotely controlled vehicles on a mobile device?

Mobile devices with touchscreens (smartphones, tablets) are increasingly used to control remotely controlled toys, vehicles, drones, etc. or other devices.

In several cases an emergency stop functionality must exist. With ol…

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Is anyone aware of (or has anyone conducted) research into the user experience of 3D televisions?

Is anyone aware of (or has anyone conducted) research into the user experience of 3D televisions?

So it’s official – Samsung has dumped 3D televisions (see cnet). Clearly, if the world’s largest TV manufacturer has dumped 3D, it’s because there wasn’t much of a market for them.

Now, I’m no ‘prophet of doom’, but I predicted this would happen years ago on the basis that the user experience of using 3D TVs is, well, awful! And, to me this fact seemed so obvious that I’m surprised they really ever came to market in the first place.

In a nutshell, viewing 3D seems more hassle than it’s worth. Glasses are generally bulky and each viewer requires a pair to watch the content. So, when I was asked by someone seeking a government grant, What changes to the user experience would be required for 3D TVs to take off? my initial answer was that the technology has to change so there is no need for wearing glasses while watching 3D content.

However, I started wondering, am I right in this or is it just that the experience needs to be engaging enough to distract users from the frustrations of using the technology?

From all accounts James Cameron’s Avatar was a hit in 3D, and so are many 3D games, so does this prove that the answer may not need to be ‘get rid of the glasses’ but to make better content?

Unfortunately, I myself can’t view 3D content due to blindness in one eye, so I have no way to view 3D content to compare and try to answer this. And, asking this community the question is really going to be potentially too broad and opinion-based.

So, can anyone here refer me to some research into the user experience of 3D televisions? Or indeed, has anyone here conducted any firsthand research (via surveys, focus groups, etc) into this topic?

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Is anyone aware of (or has anyone conducted) research into the user experience of 3D televisions?

Is anyone aware of (or has anyone conducted) research into the user experience of 3D televisions?

So it’s official – Samsung has dumped 3D televisions (see cnet). Clearly, if the world’s largest TV manufacturer has dumped 3D, it’s because there wasn’t much of a market for them.

Now, I’m no ‘prophet of doom’, but I predicted this would happen years ago on the basis that the user experience of using 3D TVs is, well, awful! And, to me this fact seemed so obvious that I’m surprised they really ever came to market in the first place.

In a nutshell, viewing 3D seems more hassle than it’s worth. Glasses are generally bulky and each viewer requires a pair to watch the content. So, when I was asked by someone seeking a government grant, What changes to the user experience would be required for 3D TVs to take off? my initial answer was that the technology has to change so there is no need for wearing glasses while watching 3D content.

However, I started wondering, am I right in this or is it just that the experience needs to be engaging enough to distract users from the frustrations of using the technology?

From all accounts James Cameron’s Avatar was a hit in 3D, and so are many 3D games, so does this prove that the answer may not need to be ‘get rid of the glasses’ but to make better content?

Unfortunately, I myself can’t view 3D content due to blindness in one eye, so I have no way to view 3D content to compare and try to answer this. And, asking this community the question is really going to be potentially too broad and opinion-based.

So, can anyone here refer me to some research into the user experience of 3D televisions? Or indeed, has anyone here conducted any firsthand research (via surveys, focus groups, etc) into this topic?

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Published research supporting UX interview techniques?

Published research supporting UX interview techniques?

I’ve seen a lot of articles online about never asking users what they want, not asking users to justify why they want it or why they made a decision, not asking users what they would hypothetically do in the future, etc.

How…

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How to handle notifications in unfocused window?

How to handle notifications in unfocused window?

I’m having a radio website and whenever a new song comes up, it shows a notification and most of the time you don’t have the window focused, so what to do if the user decides to click them?

Hide Notification
Hide Notificati…

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