What is the most designer-friendly and intuitive wireframing and/or UX app?
Check out Lucidchart. They have pre-defined wireframe and mockup (iPad, iPhone, Android) shape libraries, so it’s easy to drag and drop elements into my mockup. It’s easy to import pictures, so sometimes if I want a really sophisticated mockup in the final stages of the design, I’ll import designs I’ve create in Photoshop as images, and use them as drag and drop elements.
Some of the unique things about Lucidchart are:
· Works on any operating system, which is great when developers and designers need to interact (Mac, Windows, Linux, etc.)
· Real-time collaboration. This means that anyone you share your design with can always see the most recent version, and that you can work together with others simultaneously.
· Interaction and Demo mode. There are “hot spots” or linking areas within Lucidchart that allow you to add interactivity to your designs.
Which is the best mobile pattern to use for a form’s select box?
I need to design a responsive website with many widgets and forms.
I want to provide the best UX to mobile users also when they interact with forms, which is often a nightmare on mobile.
You can find the form I am dealing …
Which is the best mobile pattern to use for a form’s select box?
I need to design a responsive website with many widgets and forms.
I want to provide the best UX to mobile users also when they interact with forms, which is often a nightmare on mobile.
You can find the form I am dealing …
Startup Weekend: Five Tips How To Ship
Watching people build their ideas is a wonderful experience. I’ve gone through Startup Weekend myself: I participated in the Los Angeles 2009 event, and learned a lot about working with a team in a time compressed environment.
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What is the best software for doing mobile interaction/UX design for native apps?
I would recommend Lucidchart. It’s really easy to do mock-ups of the following:
1. iOS devices: iPhone and iPad
2. Android devices (drag and drop) shapes and templates
3. Any website (wireframing).
You can also add interaction with “hot spots”, which are basically areas that link to other parts of the mockup (pop-ups, other screens, etc.).
Lucidchart has a free 14 day trial so it’s a low risk program to try, and it is web-based, so you can access your files anytime on any device. It also allows you to collaborate in real-time — more than one designer/developer can be working on the design at the same time. I work for Lucidchart, and we are currently using it to mock up our own mobile apps.
Infographic: So You Want To Do a Startup
Yup, that’s about right. You just finished reading Infographic: So You Want to Do a Startup! Consider leaving a comment!Stuff to check out UX Drinking Game | UX Resume and Career Guide
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Multiple selection filter
I am working on a design, however I have hit a bit of a roadblock on a multiple selection filter. There are set filter options to chose from, so the list will not be very long.
I have created a basic flow, shown in the image…
Has anyone taken the UX immersive 8 week program at General Assembly in NYC? Did it help you get a job as a UX professional? I’m thinking about taking the class and transitioning from marketing to UX.
Short answer for me is yes it did.
I’ve also taken the UXDi SF immersive class and am currently a User Experience Designer at CloudOn through the apprentice program.
I think the bigger question of whether you should attend is more mixed though.I personally had a good experience from GA’s UXDi program, but I think a lot of it had to do with expectations and effort. I’d figure I could best answer this with my personal experience.
Summary:
I quit my job at a non-profit to do the program, some freelance web-design experience, sales in startups experience, psychology background. Some front end skills. (HTML, CSS, JS)
Expectations:
My expectations for the UXDi program was to help me create a UX focused portfolio, learn the terminology of the UX field, and give me an opportunity to network with designers in the field.
Effort:
I worked my ass off. Day in day out. Occasional all nighters, frequent 12-14 hour days and regular work on the weekends. In this program everything will feel very rushed, and it is very tempting to finish portfolio pieces after the class is finished. I tried my best to finish the pieces throughout the course.
Note: I think Wesley Haines made a good point with ” The curriculum as it stands today is focused on giving you just enough skills to allow you to call yourself a UX Designer.” IMO UX Design is a methodology that helps inform decisions in various facets of the design process. Knowing the methodology alone will likely not get you hired somewhere. Seems pretty crucial to be able to rapid prototype, usability test, wireframe, photoshop, illustrator etc. (at least that’s what a lot of job postings ask for)
What are the best practices for mobile UX?
Fall in love with the pain — no one actually wants to use your app because it’s fun (unless you are a game obviously), so figure out what need you are solving and then relentlessly focus on eliminating that ONE pain. The only other exception to this is if you have a complex pain or series of pains that naturally fall into a workflow–it might be better to support them all in one app vs. several separate apps.
Take a closer look at apps you respect and use everyday. Integrate award-winning apps into your daily life. Study them and figure out what they are doing that makes them so awesome. Then apply that learning to your app.
Use pattern sites like Mobile User Interface Patterns, Mobile Patterns, Android Patterns for inspiration and so you are not reinventing the wheel.
Dogs & Cats: How Product Managers Can Work Better With UX Designers
Thank you for all those attended this session at Product Camp Seattle 2013. You just finished reading Dogs & Cats: How Product Managers Can Work Better with UX Designers! Consider leaving a comment!Stuff to check out UX Drinking Game | UX Resume and Career Guide
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