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progression rates and values of enjoyment in RPG games (loot systems, hard bosses, easy bosses, etc)

progression rates and values of enjoyment in RPG games (loot systems, hard bosses, easy bosses, etc)

I’ve been programming an MMORPG with my team and we’ve come to a disagreement with what the player base might find enjoyable with content. Is the lore the best part for most? Do some just play the game for loot-drop excitemen…

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