In which cases does it make sense to use an explanatory video on a homepage?
I am a junior designer and I working on a web service’s site design. I am not sure what should I place at the homepage i.e.:
Some services like dropbox and readability have a quick video tour which explains what the product …
Font Size For Mobile Sites?
I am designing a mobile site, and I’m wondering what I should set the font size as. Any suggestions?
How do I restructure content to be more user friendly?
I’ve got a content management system that isn’t the most usable at the moment, but it is pretty intuitive for the end user. The front facing content is a mess, however, and someone decided that most of the pages should be sty…
Should double click be avoided in web applications?
I find that double click is a great gesture that could be successfully used in graphical interfaces but for some reason has negative connotation on the web. Should it be avoided at all costs?
Should double click be avoided in web applications?
I find that double click is a great gesture that could be successfully used in graphical interfaces but for some reason has negative connotation on the web. Should it be avoided at all costs?
How do you map the flow of a mobile application? Can you provide examples?
I’m currently working on the IA/UX for a mobile application and as I’m mapping it out it doesn’t seem like a traditional site map makes sense nor does a flowchart. Can anyone point me to a good set of symbols that make sense …
Sending a formatted email vs. sending a PDF as attachment
I am working on a site that will have a “send to email” feature for semi-personalized content (think something like a short shopping list). We already will have a print-friendly view of this content available on the site. We …
Common screen resolution?
I’m developing a web application which is quite information heavy. This means that every pixel available in the screen for display helps a lot, to avoid the UI looking too cluttered and to display relevant data.
I was wonder…
Do designers ever do any kind of web work in Illustrator?
Yes, I only use Illustrator!
Switched over a few years ago from Photoshop and never looked back.
Why the switch? In one word, Agile. The process begs for something a bit more quick, open, and lightweight – whilst at the sometime offering great scalability to take graphics across different mediums (electronic & print). A definite must if your working towards an RIA output, there are now many plugins that output to XAML and even HTML5 – I’m currently outputting for Flex (or SWC’ing)
With the added capabilities of pixel locking and pixel preview. It makes it the perfect tool for application design. Combined with all my brand and iconography work which would be vector based anyway – everything becomes seamless.
Illustrator also offers the ability to design multiple GUIs over several artboards that can be outputted to PDF (I’ve ditched the .ai file format altogether!) This is great for quick presentations, emailing, sharing, collaborating, etc.
In fact, its changed my whole teams workflow where architects and designers all build within illustrator and develop wireframes and increment fidelity to final design in the one application. No need for Balsamiq > Omnigraffle > Photoshop round trip – just way too many file formats!
Its now got to the point where I wonder why most ‘designers’ (especially web) still use Photoshop? Quite simply, its an image retouching tool for bitmap/raster graphics. Not a design tool.
What do people think of Color’s interaction design?
This is hands-down the worst UI I’ve ever seen in an iPhone application, and I’ve seen a lot.
They seem to have done everything backwards. They’ve started from a UI that typically comes from years of usage where most of your users are power users. Normally, when you launch an application, you start with a UI tailored to people who have no clue how your application works.
When you present such a novel interface, you should do some hand-holding, especially if it isn’t self-evident. I personally don’t believe in UIs that are not self-evident, but at least provide instructions if you’re going to hide the functionality from people. They have taken a mystery meat approach to the navigation. I keep accidentally discovering new areas or functionality in the most bizarre ways.
Follow the human interface guidelines.
In an attempt to to be unnecessarily innovative, they’ve defied all of the standard navigation paradigms of the meticulously designed Apple Human Interface Guidelines (HIG). This would be fine if it was an improvement upon an already existing notion within people’s minds, but, instead, they have chosen a very abstract UI that doesn’t make sense in any world.
Those are my major complaints. The idea behind it is worth exploring, but please, please, bring the UI down to earth.