What are some UX “sins” commonly made by beginner designers that should be avoided?

What are some UX "sins" commonly made by beginner designers that should be avoided?

Here are 5 I have seen:

  • Focusing too heavily on running with solutions without identifying the real problems to solve.

  • Seeing the Designer’s role as one in which they “work for product managers,” instead of “with” them

  • Debating minor visual design details when the big picture is wrong or off.

  • Going for consistency for consistency’s sake.

  • Giving users what they asked for instead of what they need (or letting a Stakeholder do the same) in the name of “research”

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Why I Love User Stories

Why I Love User Stories

While they may not replace high-level product requirement documents in all organizations, they can be used to break those requirements into bite-sized pieces that are easier to digest, understand, and build against.


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UX Drinking Game | UX Resume and Career Guide

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Mike Monteiro: How Designers Destroyed The World

Mike Monteiro: How Designers Destroyed The World

This is a great video. We all should watch. You just finished reading Mike Monteiro: How Designers Destroyed the World! Consider leaving a comment!Stuff to check out UX Drinking Game | UX Resume and Career Guide


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Stuff to check out

UX Drinking Game | UX Resume and Career Guide

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Which companies have the best product management or UX design practices?

Which companies have the best product management or UX design practices?

Here are some companies and posts that show product and product management thinking that is exemplary of various aspects of product development. I’m biased by what people have shared publicly about company culture and product development. I’ll add more as they come to mind.

Certainly, there are other companies that excel in PM / design practices. I’ll add those as they come up.

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Five Approaches To Creating Lightweight Personas

Five Approaches To Creating Lightweight Personas

Understanding your audience is essential to building great products. The first questions for any project should be “Who are we designing for? What are their goals? What are their motivations?”


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Stuff to check out

UX Drinking Game | UX Resume and Career Guide

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