How effective are carousels as a way of showcasing website content?

How effective are carousels as a way of showcasing website content?

Carousels are very ineffective at showcasing website content. As part of a contract in which I’m helping to redesign a company’s website, I researched the effectiveness of carousels and found a plethora of research showing carousels (1) result in visitors missing the site’s messages and (2) make sites harder to use. Below, I’ve detailed the specific findings that back these claims up and included sources for the related research/studies.

(1) Visitors miss your messages:

  • Research shows that users miss messages in moving carousels — not only the hidden 2nd, 3rd, 4th messages, but also very first message.In this study, a user missed the main message (which was in huge font in the center of the homepage) because it was in a moving carousel. [source]
  • “Banner Blindness” – users can ignore messages in carousels because they can look like an ad when highly styled or moving. [source] [source 2]
  • Studies show that users don’t click on carousels. In this study, around 1% of homepage visitors clicked on the carousel at all; of those who did click, 89% clicked the first image, meaning that they missed seeing the following images. [source]
  • With one message highlighted at a time, relevant content can be hidden under a stack of carousel images and users may never see them. For example, if you have 4 carousel slides targeting the 4 customer segments, the homepage will alienate a large portion of users when they first land on the site. If a Bank comes to the site, there is a 25% chance of the carousel being targeted to them; if the first image they see is targeted to MNO’s, they’ll look away to the carousel to find information relevant to them, rather than waiting for content in the carousel to speak to them.

(2) Visitors find sites with carousels less easy-to-use:

  • An eye tracking study testing 3 types of carousels showed that users found them distracting (4 on a 1-5 scale). [source]
  • A carousel could decrease homepage load time if the images are high-quality (1 high-quality image is faster to load than 4).
  • Moving UI elements can pose problems for international users as well as accessibility (screen readers and users with mobility issues). Slow-reading users can also get annoyed because when a carousel moves automatically, users lose control over the UI and their own reading experience. [source]

Related resources:

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Is it necessary for people who program mobile games to also become graphic designers?

Is it necessary for people who program mobile games to also become graphic designers?

NO. NO. NO. NO…. NO… OMG NO.

For games, art is not an afterthought. It is not something you wipe up at the last minute, and be done with it. If programming is skeleton, design is organs, art is skin and hair. It is what make your game a presentable product instead of a barebone concept.

Think about your 3 pillars: Art, Design and programming, each is equally important to the other two. Each should have its own dedicated team, if not team, at least a person. You should have an artist, a designer and a programmer. Because these disciplines require different training, different way of thinking, and each solves its own set of unique problems. You can’t cut corners on these. You can’t hire an programmer and require her to also design your game, you can’t hire an artist and ask him to program your game.

That’s not to say cross-field training is unnecessary. An artist who know programming would know the potential technical difficulties for an art asset and try to create it differently, while a designer who knows a little bit of art, would make communication a lot easier if he draw out his level or character design. He might not have the caliber to create the final in game art, but a picture sure beats 10 paragraphs of description.

For small start ups, these responsibility often blend together. Artists needs to know programming, programers sometimes got caught up and have to help out with art. But just because some people are doing it, doesn’t mean it is a good practice, and it certainly doesn’t mean it is a necessity.

Hire an artist, Gosh. We’re not that expensive! A lot of us are more than happy to work with less money if the project is interesting enough. Don’t ask your poor programmers to draw stick figures.

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