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User Experience VR Headsets for Technicians

User Experience VR Headsets for Technicians

We are looking at buying a large number of VR headsets for our service technicians. These are the headsets we have in mind:
HTC Vive Focus 3
Pico Neo 3
Quest 2 (probably a no because it requires FB login)
Would you add any to this list? Al…

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LED indicator considerations for colorblind users?

LED indicator considerations for colorblind users?

I’m working with some hardware that has RGB LEDs to indicate various states. The LEDs are limited to each element being fully on or off, so there are effectively 7 lit states (R, G, B, RG/yellow, RB/magenta, BG/cyan, RGB/white). If I want …

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Designing for Custom Devices

Designing for Custom Devices

Working on the UX design for IoT devices, one has to be prepared for cases where standard solutions simply may not work. At the same time, we have to keep in mind that user satisfaction from interacting with any device largely depends not only on its functional efficiency but also on the ease of use, adoption, reliability, and emotional factors. In this article, we share our experiences working with companies including Polaroid and Pillo and offer advice on how to approach these types of unique projects.

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On-Screen or Physical Buttons On Smartphones

On-Screen or Physical Buttons On Smartphones

When I refer to buttons, I am referencing the three common buttons located on the button bezel of many Android smartphones (example below Samsung Galaxy S5):

Android smartphones have been making a shift towards purely on-sc…

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On-Screen or Physical Buttons On Smartphones

On-Screen or Physical Buttons On Smartphones

When I refer to buttons, I am referencing the three common buttons located on the button bezel of many Android smartphones (example below Samsung Galaxy S5):

Android smartphones have been making a shift towards purely on-sc…

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Is anyone aware of (or has anyone conducted) research into the user experience of 3D televisions?

Is anyone aware of (or has anyone conducted) research into the user experience of 3D televisions?

So it’s official – Samsung has dumped 3D televisions (see cnet). Clearly, if the world’s largest TV manufacturer has dumped 3D, it’s because there wasn’t much of a market for them.

Now, I’m no ‘prophet of doom’, but I predicted this would happen years ago on the basis that the user experience of using 3D TVs is, well, awful! And, to me this fact seemed so obvious that I’m surprised they really ever came to market in the first place.

In a nutshell, viewing 3D seems more hassle than it’s worth. Glasses are generally bulky and each viewer requires a pair to watch the content. So, when I was asked by someone seeking a government grant, What changes to the user experience would be required for 3D TVs to take off? my initial answer was that the technology has to change so there is no need for wearing glasses while watching 3D content.

However, I started wondering, am I right in this or is it just that the experience needs to be engaging enough to distract users from the frustrations of using the technology?

From all accounts James Cameron’s Avatar was a hit in 3D, and so are many 3D games, so does this prove that the answer may not need to be ‘get rid of the glasses’ but to make better content?

Unfortunately, I myself can’t view 3D content due to blindness in one eye, so I have no way to view 3D content to compare and try to answer this. And, asking this community the question is really going to be potentially too broad and opinion-based.

So, can anyone here refer me to some research into the user experience of 3D televisions? Or indeed, has anyone here conducted any firsthand research (via surveys, focus groups, etc) into this topic?

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