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Too many expanding panels, not enough room

Too many expanding panels, not enough room

The scenario: An enterprise software platform uses a collapsible left panel for its navigation and a collapsible right panel to show customer info. The customer info panel would be used side-by-side with the information in the main section…

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Best examples of sites that guide users through longer forms, especially with hierarchy? [closed]

Best examples of sites that guide users through longer forms, especially with hierarchy? [closed]

I’m wondering if anyone has any examples of a website you really like that does a great job at guiding a user through a form with different types of input fields, ideally without clicking out of the window.
I’m the only designer on my team…

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Improving the UX of your Design System

Improving the UX of your Design System

As part of his work at Zeroheight, contributing UX Booth writer Luke Murphy has been talking to teams across the world about what makes good documentation sites, from small 2-3 designer companies through to large enterprises corporations. The common thread across the successful design systems is that the team managing the design system are treating their system as if it’s a product, complete with KPIs and ways to measure, a full product design process and enough resource to achieve their goals. Unfortunately, this doesn’t mean that anyone can provide a standard template for how to build an effective Design System, as the problems, needs and measures of success for any single design system will be different. However, there are some standard processes and common wins that can help.

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What a design sprint CAN’T do (for enterprise teams)

What a design sprint CAN’T do (for enterprise teams)

The original design-sprint format popularized by the Google Ventures team has been interpreted by some as a one-size-fits-all model. This was never the intention, and it’s definitely not the case for enterprise-level projects.

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