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Best way how could I start implementing design system (pattern library) in already working complex SAAS product?

Best way how could I start implementing design system (pattern library) in already working complex SAAS product?

Possible solution is to create pattern library in figma and then match it with developers framework in storybook. Your thoughts?

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How should I design this, not sure if it’s a container or card

How should I design this, not sure if it's a container or card

I’m currently in charge of the design system and we have this component which I’m not sure if I can consider it a card, or should I just use the general term ‘container’. I tried googling and results for cards mostly describe them as short…

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The Era of UI Unification

The Era of UI Unification

Back in the early days of the Web, a lot of UI decisions were made on the fly, often having completely different sources of inspiration. There were few boundaries set: no pattern libraries, no widely-used design systems, pixelated raster graphics, and distracting Flash-based animations. Design unification is a sign of progress – the Web has become more accessible, friendly, and structured. A set of standardized patterns makes it possible to pay more attention to tasks instead of reinventing the wheel. At the same time, when every product and experience looks the same, we risk making them bland and uninteresting. Design is about communication and impact, and there’s less impact when everything is the same.

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The Era of UI Unification

The Era of UI Unification

Back in the early days of the Web, a lot of UI decisions were made on the fly, often having completely different sources of inspiration. There were few boundaries set: no pattern libraries, no widely-used design systems, pixelated raster graphics, and distracting Flash-based animations. Design unification is a sign of progress – the Web has become more accessible, friendly, and structured. A set of standardized patterns makes it possible to pay more attention to tasks instead of reinventing the wheel. At the same time, when every product and experience looks the same, we risk making them bland and uninteresting. Design is about communication and impact, and there’s less impact when everything is the same.

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Building a Design System for a Cross-platform Product

Building a Design System for a Cross-platform Product

The main purpose of building a design system is a high-quality and timely-released product, where any changes take as little time as possible. Design should promote business interests and be…

The post Building a Design System for a Cross-platform Product appeared first on Speckyboy Web Design Magazine.

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