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Where should I redirect after filling a "creation" form?

Where should I redirect after filling a "creation" form?

HI hope y’all doing well
I have an app where users need to create different items.
There’s a page that displays all the items created that as a "Create new…" button.

The user’s path:

User goes to the "all items" pag…

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What is "neo-modern interactive" design?

What is "neo-modern interactive" design?

I was going through a Google tutorial on building UI experiences with Jetpack Compose when I came across an odd aside:

Tip: neo-modern interactive is probably a design trend

After a web search, I’m as clueless about this term as I was be…

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Communicating the price on a single service, single price website

Communicating the price on a single service, single price website

Having a pricing page or section that follows conventional pricing table design patterns seems to be a best practice for websites offering different services.
If a website offers only a single service for a single price, there is no need t…

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design decision behind buttons

design decision behind buttons

What is the design decision behind the buttons ‘Open in app’ and ‘get started’?
In the image below we see two buttons or clickable links one has a boundary and another does not. But what thought process goes even behind this small thing? D…

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Is a good user experience to display actions on the top of the screen on the web?

Is a good user experience to display actions on the top of the screen on the web?

Navigation on the top of the screen is common on the web. To add actions like "Edit", "See details", "Copy" in the navbar is more specific on the desktop.
Fluent UI, Sharepoint added this pattern some years ag…

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Improving the UX of your Design System

Improving the UX of your Design System

As part of his work at Zeroheight, contributing UX Booth writer Luke Murphy has been talking to teams across the world about what makes good documentation sites, from small 2-3 designer companies through to large enterprises corporations. The common thread across the successful design systems is that the team managing the design system are treating their system as if it’s a product, complete with KPIs and ways to measure, a full product design process and enough resource to achieve their goals. Unfortunately, this doesn’t mean that anyone can provide a standard template for how to build an effective Design System, as the problems, needs and measures of success for any single design system will be different. However, there are some standard processes and common wins that can help.

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Best way to move items in a list when the list is paginated

Best way to move items in a list when the list is paginated

I have a paginated list where the user drags and drops items to change the order. This list is paginated, so when the length of the list is longer than the page there is no clear way to move items outside of the current page. Is there a de…

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The Era of UI Unification

The Era of UI Unification

Back in the early days of the Web, a lot of UI decisions were made on the fly, often having completely different sources of inspiration. There were few boundaries set: no pattern libraries, no widely-used design systems, pixelated raster graphics, and distracting Flash-based animations. Design unification is a sign of progress – the Web has become more accessible, friendly, and structured. A set of standardized patterns makes it possible to pay more attention to tasks instead of reinventing the wheel. At the same time, when every product and experience looks the same, we risk making them bland and uninteresting. Design is about communication and impact, and there’s less impact when everything is the same.

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The Era of UI Unification

The Era of UI Unification

Back in the early days of the Web, a lot of UI decisions were made on the fly, often having completely different sources of inspiration. There were few boundaries set: no pattern libraries, no widely-used design systems, pixelated raster graphics, and distracting Flash-based animations. Design unification is a sign of progress – the Web has become more accessible, friendly, and structured. A set of standardized patterns makes it possible to pay more attention to tasks instead of reinventing the wheel. At the same time, when every product and experience looks the same, we risk making them bland and uninteresting. Design is about communication and impact, and there’s less impact when everything is the same.

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Designing The Perfect Feature Comparison Table

Designing The Perfect Feature Comparison Table

 

 

Not all products are created equal. While we repeatedly buy some products almost mindlessly, for others, we take a lot of time to make a purchasing decis…

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