Anthropometrics of digital design – well known examples or case studies?

An interesting area of study in human factor and ergonomic design is anthropometry, which looks at the size and proportion of the human body.

While this has a very specific application in a wide-range of areas in the design of physical objects, I haven't come across much of this type of analysis when it comes to the design of physical objects with digital applications (e.g. smart phones) or the design of virtual objects or interactions (e.g. AR and voice control).

I am sure that many of the IoT devices being designed at the moment will follow some of the principles involved, but I am interested to know if there are case studies of the use of anthropometrics to create a better user experiences. Are there any well known examples that has been published?

A similar question with some results is the size of buttons on screens.